Sunday, February 27, 2005

kicking ass in the morning, taking names in the evening

so i finished knights of the old republic, light side, using a jedi consular. total playing hour: 29hr 43mins.

haven't showered since friday morning. that's how much dedication i had in playing KotOR. haven't had much food either. two bean burritos were enough to sustain an entire day of playing, apparently. i think i should go look for ramen after i finish the post.

so here's some review. my faith was repaid. everything does tie together at the very end, which is nice. however, if you think KotOR1 had the most amazing storyline, you might NOT like this one. i guess you can think of KotOR1 and KotOR2 like the matrix and the matrix: reloaded, respectively. no, it doesn't have the idiot architect in there, but KotOR2 seems to be more philosophical than the first one. it's not the usual saving-the-world-from-the-sith kinda thing anymore; it's more of a what-is-the-force kinda thing.

philosophically, it's a rather interesting light-side ending, because all the jedi masters died and all the sith lords died, but were redeemed beforehand. and the whole entire long talk with kreia before she died was rather interesting. apparently mira and the character were supposed to be together, not the character and the handmaiden. it was rather surprising when visas marr said that she loves me and doesn't want me to go confront her master because he will kill me, but apparently what visas' meant was more of a love from an apprentice to her master. and it's somewhat funny because i managed to kill her master in one flurry strike. sorry dude, but you've got to be smart like malak to hurt me. smart as in using your force breach, force immunity, and your other darkside power.

since in the first KotOR you're practically dead if you don't use your forces correctly, i planned out everything precisely, which forces to pick, which forces to ignore, and i set my prorities straight, but apparently that didn't matter much because all i ever needed to get through the whole game was three: valor, armor, speed. apparently after meeting master vandar, he gave you the power called force enlightenment, which activates all three at once with lesser FP cost. from there on, it's not hard to kill people with one flurry and escape a fight with eight sith assassins with full HP. it seems to me that i have made the wisdom modifier too high, as i have +4 wisdom from the attributes itself, modified by the circlet of saresh, some crystals in my lightsaber, and the jedi robe; with all these, there is no one in the world i couldn't paralyze with stasis field.

speaking of stasis field, here's a caption of a scene that i thought was pretty funny. i call it "line 'em up and they're ready for processing."



the trayus academy at the end was sorta like starforge revisited, with stasis field ACTUALLY working. so it's always been the same procedure. activate force enlightenment, stasis field, master flurry, die, master flurry, die, master flurry, die, master flurry, die, and so on. with force enlightenment and stasis field, 95% of the time you get to kill even sith marauders with one master flurry. if they were sith lords instead, it'll take two master flurrys, but that's about it. this is, of course, after my lightsabers are upgraded to have 24-57 damage (right), and 19-47 damage (left). and both with +34 and +37 attack modifier, respectively. master flurry gives you three attacks per turn, but with master force speed (activated by enlightenment) you get 5 attacks per turn and you're on a killing spree for the next 60 seconds.

wanderer-zero from #ap was right. character development sucks. i thought i'd get some romance sideplot with either mira or brianna the handmaiden or visas marr, but apparently not. you talk to them a couple times and that's the most you can go. KotOR1 definitely has the better character development. there were some rather obvious sexual jokes, which were rather surprising ("talk to her, but don't get too close, and don't mate with her," replied with "don't worry, i'm not gonna go to her and ask if i can charge up her loading ramp.")

the dancer outfit was definitely a plus, though; it satisfies the restrained horniness of the sad geeks like me who play this game. and mira looks hella hot in it. maybe i will take a caption of her in it.

it's good to see bastila and carth again, though. apparently revan had gone some place far and left the two behind. that's almost like luke skywalker leaving han solo and leia together. the only difference is that bastila's mine, not carth.

i read through the ending credit, and noticed that KELLY HU was the VA for visas marr. interesting, no wonder visas sounds sexy. then grey delisle, who's apparently a singer, was the VA for the handmaiden.

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